; Copperlist Shadow of the Beast (level 1 debut) spr0_1 dc.w $0120,$0005,$0122,$92b0 * sprite 1c 1er chiffre score spr1_1 dc.w $0124,$0005,$0126,$9570 * sprite 1c 2eme chiffre score spr2_1 dc.w $0128,$0005,$012a,$a0c8 * sprite 16 couleurs "vie" spr3_1 dc.w $012c,$0005,$012e,$a10c * spr4_1 dc.w $0130,$0005,$0132,$a260 * sprite 16 couleurs 1ere "fiole energie" spr5_1 dc.w $0134,$0005,$0136,$a2a0 * spr6_1 dc.w $0138,$0005,$013a,$a2e0 * sprite 16 couleurs 2eme "fiole energie" spr7_1 dc.w $013c,$0005,$013e,$a320 * dc.w $0104,$0024 * priorité sprites/playfield1/playfield2 ; couleurs playfield 2 dc.w $0192,$0ccc,$0194,$0bbb,$0196,$0aaa * col. 9,10,11 (nuages) dc.w $0198,$0999,$019a,$0888,$019c,$0777 * col. 12,13,14 dc.w $019e,$0678 * col. 15 (fond ciel) ; bitplans parallaxe bande 1 playfield 2 bpl1_1 dc.w $00e4,$0007,$00e6,$449a * bitplans impaires : playfield 2 bpl3_1 dc.w $00ec,$0007,$00ee,$831a * couleurs 8 à 15 bpl5_1 dc.w $00f4,$0007,$00f6,$c19a * fond nuages,montages,herbe scr1p2 dc.w $0102,$0068 * bplcon1 (pour scroll) bpl2_1 dc.w $00e0,$0005,$00e2,$bad0 * bitplans pairs : playfield 1 bpl4_1 dc.w $00e8,$0005,$00ea,$fc70 * couleurs 0 à 7 bpl6_1 dc.w $00f0,$0006,$00f2,$3e10 * 1er plan arbres, barriere, chateau, ennemis, objets decors scr1p1 dc.w $0102,$0068 ; couleurs playfield 1 dc.w $0182,$0555,$0184,$0444,$0186,$0333 * col. 1,2,3 (arbres...) dc.w $0188,$0222,$018a,$0450,$018c,$0543 * col. 4,5,6 dc.w $018e,$0432 * col. 7 ; couleurs sprites 0,1,2,3,4,5,6 dc.w $01a2,$00f0,$01a4,$0660,$01a6,$0770 * col. 17 à 31 sprites 0 et 1 (score) dc.w $01a8,$0005,$01aa,$0007,$01ac,$0228 * sprites 2 et 3 (vie) dc.w $01ae,$0449 * dc.w $01b0,$055a,$01b2,$066b,$01b4,$0c00 * sprites 4 et 5 (fiole1) dc.w $01b6,$0b0b * dc.w $01b8,$0808,$01ba,$0606,$01bc,$0404 * sprites 6 et 7 (fiole2) dc.w $01be,$0550 * ; degradé score dc.w $2d01,$ff00,$01a2,$0335 * col. sprite 0 et 1 dc.w $2e01,$ff00,$01a2,$0446 dc.w $2f01,$ff00,$01a2,$0557 dc.w $3001,$ff00,$01a2,$0668 dc.w $3101,$ff00,$01a2,$0779 dc.w $3201,$ff00,$01a2,$088a dc.w $3301,$ff00,$01a2,$099b dc.w $3401,$ff00,$01a2,$0543 dc.w $3501,$ff00,$01a2,$0654 dc.w $3601,$ff00,$01a2,$0765 dc.w $3701,$ff00,$01a2,$0876 dc.w $3801,$ff00,$01a2,$0987 dc.w $3901,$ff00,$01a2,$0a98 dc.w $3a01,$ff00,$01a2,$0ba9 ; changement de sprites ligne 15 (sprites multiplexes) dc.w $3ad1,$fffe spr0_2 dc.w $0120,$0005,$0122,$a360 * sprite 4c ballon 1 spr1_2 dc.w $0124,$0005,$0126,$a3d4 * 4 sprites de large (4x16) spr2_2 dc.w $0128,$0005,$012a,$a448 * spr3_2 dc.w $012c,$0005,$012e,$a4bc * spr4l_2 dc.w $0132,$8f00 * sprite 4c planete spr5l_2 dc.w $0136,$8fdc * 4 sprites de large (4x16) spr6l_2 dc.w $013a,$90b8 * spr7l_2 dc.w $013e,$9194 * dc.w $0104,$0000 * nouvelle priorité : pl1/pl2/spr dc.w $01b2,$089a,$01b4,$0789,$01ba,$089a,$01bc,$0789 * couleurs spr 4-5/6-7 dc.w $01a2,$0567,$01aa,$0567,$01a4,$0456 * couleurs spr 0-2/1-3 dc.w $01ac,$0456,$01a6,$0345,$01ae,$0345 * ; couleur fond ciel 1ere partie (couleur fond commune à tous les plans) ; la couleur est uni en haut (mais aurait pu etre degradé) dc.w $3c41,$fffe,$0180,$0678,$3cd1,$fffe,$0180,$0000 dc.w $3d41,$fffe,$0180,$0678,$3dd1,$fffe,$0180,$0000 dc.w $3e41,$fffe,$0180,$0678,$3ed1,$fffe,$0180,$0000 dc.w $3f41,$fffe,$0180,$0678,$3fd1,$fffe,$0180,$0000 dc.w $4041,$fffe,$0180,$0678,$40d1,$fffe,$0180,$0000 dc.w $4141,$fffe,$0180,$0678,$41d1,$fffe,$0180,$0000 ; changement bitplans parallax bande 2 dc.w $4201,$ff00 bpl1_2 dc.w $00e4,$0007,$00e6,$4b6e bpl3_2 dc.w $00ec,$0007,$00ee,$89ee bpl5_2 dc.w $00f4,$0007,$00f6,$c86e scr2p2 dc.w $0102,$00b8 ; suite couleur fond uni dc.w $4241,$fffe,$0180,$0678,$42d1,$fffe,$0180,$0000 dc.w $4341,$fffe,$0180,$0678,$43d1,$fffe,$0180,$0000 dc.w $4441,$fffe,$0180,$0678,$44d1,$fffe,$0180,$0000 dc.w $4541,$fffe,$0180,$0678,$45d1,$fffe,$0180,$0000 dc.w $4641,$fffe,$0180,$0678,$46d1,$fffe,$0180,$0000 dc.w $4741,$fffe,$0180,$0678,$47d1,$fffe,$0180,$0000 dc.w $4841,$fffe,$0180,$0678,$48d1,$fffe,$0180,$0000 dc.w $4941,$fffe,$0180,$0678,$49d1,$fffe,$0180,$0000 dc.w $4a41,$fffe,$0180,$0678,$4ad1,$fffe,$0180,$0000 dc.w $4b41,$fffe,$0180,$0678,$4bd1,$fffe,$0180,$0000 dc.w $4c41,$fffe,$0180,$0678,$4cd1,$fffe,$0180,$0000 dc.w $4d41,$fffe,$0180,$0678,$4dd1,$fffe,$0180,$0000 dc.w $4e41,$fffe,$0180,$0678,$4ed1,$fffe,$0180,$0000 dc.w $4f41,$fffe,$0180,$0678,$4fd1,$fffe,$0180,$0000 dc.w $5041,$fffe,$0180,$0678,$50d1,$fffe,$0180,$0000 dc.w $5141,$fffe,$0180,$0678,$51d1,$fffe,$0180,$0000 dc.w $5241,$fffe,$0180,$0678,$52d1,$fffe,$0180,$0000 dc.w $5341,$fffe,$0180,$0678,$53d1,$fffe,$0180,$0000 dc.w $5441,$fffe,$0180,$0678,$54d1,$fffe,$0180,$0000 dc.w $5541,$fffe,$0180,$0678,$55d1,$fffe,$0180,$0000 dc.w $5641,$fffe,$0180,$0678,$56d1,$fffe,$0180,$0000 dc.w $5741,$fffe,$0180,$0678,$57d1,$fffe,$0180,$0000 dc.w $5841,$fffe,$0180,$0678,$58d1,$fffe,$0180,$0000 dc.w $5941,$fffe,$0180,$0678,$59d1,$fffe,$0180,$0000 dc.w $5a41,$fffe,$0180,$0678,$5ad1,$fffe,$0180,$0000 ; changement de sprites spr0_3 dc.w $0120,$0005,$0122,$a530 * sprite 4c ballon 2 spr1_3 dc.w $0124,$0005,$0126,$a574 * spr2_3 dc.w $0128,$0003,$012a,$ade0 * sprite 4c enemies... spr3_3 dc.w $012c,$0003,$012e,$ae10 * dc.w $01a2,$0889,$01a4,$0778,$01a6,$0667 * couleurs sprites 0-1 ; suite fond uni dc.w $5b41,$fffe,$0180,$0678,$5bd1,$fffe,$0180,$0000 dc.w $5c41,$fffe,$0180,$0678,$5cd1,$fffe,$0180,$0000 dc.w $5d41,$fffe,$0180,$0678,$5dd1,$fffe,$0180,$0000 dc.w $5e41,$fffe,$0180,$0678,$5ed1,$fffe,$0180,$0000 dc.w $5f41,$fffe,$0180,$0678,$5fd1,$fffe,$0180,$0000 dc.w $6041,$fffe,$0180,$0678,$60d1,$fffe,$0180,$0000 dc.w $6141,$fffe,$0180,$0678,$61d1,$fffe,$0180,$0000 dc.w $6241,$fffe,$0180,$0678,$62d1,$fffe,$0180,$0000 dc.w $6341,$fffe,$0180,$0678,$63d1,$fffe,$0180,$0000 dc.w $6441,$fffe,$0180,$0678,$64d1,$fffe,$0180,$0000 dc.w $6541,$fffe,$0180,$0678,$65d1,$fffe,$0180,$0000 dc.w $6641,$fffe,$0180,$0678,$66d1,$fffe,$0180,$0000 dc.w $6741,$fffe,$0180,$0678,$67d1,$fffe,$0180,$0000 dc.w $6841,$fffe,$0180,$0678,$68d1,$fffe,$0180,$0000 dc.w $6941,$fffe,$0180,$0678,$69d1,$fffe,$0180,$0000 dc.w $6a41,$fffe,$0180,$0678,$6ad1,$fffe,$0180,$0000 ; changement biplans parallax bande 3 dc.w $6b01,$ff00 bpl1_3 dc.w $00e4,$0007,$00e6,$5854 bpl3_3 dc.w $00ec,$0007,$00ee,$96d4 bpl5_3 dc.w $00f4,$0007,$00f6,$d554 scr3p2 dc.w $0102,$0078 ; suite fond uni dc.w $6b41,$fffe,$0180,$0678,$6bd1,$fffe,$0180,$0000 dc.w $6c41,$fffe,$0180,$0678,$6cd1,$fffe,$0180,$0000 dc.w $6d41,$fffe,$0180,$0678,$6dd1,$fffe,$0180,$0000 dc.w $6e41,$fffe,$0180,$0678,$6ed1,$fffe,$0180,$0000 dc.w $6f41,$fffe,$0180,$0678,$6fd1,$fffe,$0180,$0000 ; changement sprites spr0_4 dc.w $0120,$0003,$0122,$ad80 spr1_4 dc.w $0124,$0003,$0126,$adb0 ; fond dc.w $7041,$fffe,$0180,$0678,$70d1,$fffe,$0180,$0000 ; sprites spr4_4 dc.w $0130,$0003,$0132,$ae40 * sprite enemie/decor... spr5_4 dc.w $0134,$0003,$0136,$ae70 * spr6_4 dc.w $0138,$0003,$013a,$7d06 * sprite 4c arbre fond spr7_4 dc.w $013c,$0003,$013e,$7d06 * dc.w $0104,$0023 * priorité dc.w $01ba,$0000 dc.w $01bc,$0000,$01be,$0000,$7201,$ff00 * couleurs sprites 6-7 arbre dc.w $01a2,$0522,$01aa,$0522,$01b2,$0522 * spr 0-1/2-3/4-5 ; degradé sur sprites 0-1/2-3/4-5 dc.w $7301,$ff00,$01a2,$0733,$01aa,$0733,$01b2,$0733 dc.w $7401,$ff00,$01a2,$0944,$01aa,$0944,$01b2,$0944 dc.w $7501,$ff00,$01a2,$0b55,$01aa,$0b55,$01b2,$0b55 dc.w $7601,$ff00,$01a2,$0d66,$01aa,$0d66,$01b2,$0d66 dc.w $7701,$ff00,$01a2,$0b55,$01aa,$0b55,$01b2,$0b55 dc.w $7801,$ff00,$019e,$0778,$01a2,$0944,$01aa,$0944,$01b2,$0944 * couleur fond ciel plein dc.w $7901,$ff00,$01a2,$0733,$01aa,$0733,$01b2,$0733 dc.w $7a01,$ff00,$01a2,$0522,$01aa,$0522,$01b2,$0522 dc.w $7b01,$ff00,$01a2,$0311,$01aa,$0311,$01b2,$0311 ; changement sprites : personnage dc.w $7bd1,$fffe spr0_5 dc.w $0120,$0002,$0122,$0d80 * sprite 16c Hero 1ere moitié spr1_5 dc.w $0124,$0002,$0126,$0f30 * spr2_5 dc.w $0128,$0002,$012a,$0e58 * 2ème moitié spr3_5 dc.w $012c,$0002,$012e,$1008 * spr4_5 dc.w $0130,$0002,$0132,$6f60 * sprite 16c Poing/coup spr5_5 dc.w $0134,$0002,$0136,$7038 * dc.w $01a2,$0767,$01a4,$0777,$01a6,$0545,$01a8,$0434 * couleurs sprites personnage dc.w $01aa,$0323,$01ac,$0a00,$01ae,$0656,$01b0,$0ddd * dc.w $01b8,$0348,$01b2,$0a94,$01b4,$0950,$01b6,$0600 * ; changement bitplans parallax bande 4 dc.w $7e01,$ff00 bpl1_4 dc.w $00e4,$0007,$00e6,$5e3c bpl3_4 dc.w $00ec,$0007,$00ee,$9cbc bpl5_4 dc.w $00f4,$0007,$00f6,$db3c scr4p2 dc.w $0102,$00e8 ; bande 5 dc.w $8701,$ff00 bpl1_5 dc.w $00e4,$0007,$00e6,$6106 bpl3_5 dc.w $00ec,$0007,$00ee,$9f86 bpl5_5 dc.w $00f4,$0007,$00f6,$de06 scr5p2 dc.w $0102,$0078 ;----------------- changement bitplans parallax bande 6 ; montagne dc.w $8d01,$ff00 bpl1_6 dc.w $00e4,$0007,$00e6,$62de bpl3_6 dc.w $00ec,$0007,$00ee,$a15e bpl5_6 dc.w $00f4,$0007,$00f6,$dfde scr6p2 dc.w $0102,$00b8 dc.w $0192,$0ba9,$0194,$0a98,$0196,$0987 * couleurs montagnes dc.w $0198,$0876,$019a,$0765,$019c,$0654 * ; degradé fond ciel plein dc.w $9301,$ff00,$019e,$0878 dc.w $a101,$ff00,$019e,$0978 dc.w $ab01,$ff00,$019e,$0a78 dc.w $b301,$ff00,$019e,$0b78 dc.w $ba01,$ff00,$019e,$0c78 dc.w $c001,$ff00,$019e,$0d78 dc.w $c601,$ff00,$019e,$0e78 dc.w $ca01,$ff00,$019e,$0f78 ;------------------ changement bitplans parallax bande 7 ; Herbe dc.w $d601,$ff00 dc.w $0192,$0780,$0194,$0670,$0196,$0560 dc.w $0198,$0450,$019a,$0340,$019c,$0230 dc.w $019e,$0890 bpl1_7 dc.w $00e4,$0007,$00e6,$79ba bpl3_7 dc.w $00ec,$0007,$00ee,$b83a bpl5_7 dc.w $00f4,$0007,$00f6,$f6ba scr7p2 dc.w $0102,$0068 ; bande 8 dc.w $d801,$ff00 bpl1_8 dc.w $00e4,$0007,$00e6,$7a4c bpl3_8 dc.w $00ec,$0007,$00ee,$b8cc bpl5_8 dc.w $00f4,$0007,$00f6,$f74c scr8p2 dc.w $0102,$00c8 ; bande 9 dc.w $db01,$ff00 bpl1_9 dc.w $00e4,$0007,$00e6,$7b54 bpl3_9 dc.w $00ec,$0007,$00ee,$b9d4 bpl5_9 dc.w $00f4,$0007,$00f6,$f854 scr9p2 dc.w $0102,$0028 ;------- bande 10 / bande 2 playfield 1 (barriere) dc.w $dc01,$ff00,$0104,$0000 * priorité dc.w $df01,$ff00 dc.w $0182,$0555,$0184,$0444,$0186,$0333 * couleurs barriere dc.w $0188,$0222,$018a,$0321,$018c,$0542 * dc.w $018e,$0431 * bpl2_2 dc.w $00e0,$0005,$00e2,$f58e * playfield 1 barriere bpl4_2 dc.w $00e8,$0006,$00ea,$372e * bpl6_2 dc.w $00f0,$0006,$00f2,$78ce * scr2p1 dc.w $0102,$002a dc.w $e201,$ff00 bpl1_a dc.w $00e4,$0007,$00e6,$7d76 bpl3_a dc.w $00ec,$0007,$00ee,$bbf6 bpl5_a dc.w $00f4,$0007,$00f6,$fa76 scrap2 dc.w $0102,$008a ; bande 11 dc.w $e901,$ff00 bpl1_b dc.w $00e4,$0007,$00e6,$7f98 bpl3_b dc.w $00ec,$0007,$00ee,$be18 bpl5_b dc.w $00f4,$0007,$00f6,$fc98 scrbp2 dc.w $0102,$00ea ; ---------------- fin copperlist dc.w $ffff,$fffe